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4/7/2002
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Argon ~
Editor
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Don't
forget to set your clock one hour ahead for Daylight
Savings Time! |
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Argon |
Helpstaff
Again Active |
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After a long hiatus,
SpinDizzy again has a group of players acting as Helpstaffers.
Although most everyone on SpinDizzy is willing to offer help to
other folks, this group makes up the folks who really enjoy
doing it. These are folks who are willing to give a hand
to others in most any area of mucking. Helpstaffers are
folks you should ask for help before asking a Wiz Player.
Not that the Wizzes mind assisting, but it allows them time to
play too, rather than keeping up with the constant demand for
help and advice and the resolution of problems.
Helpstaffers include, Argon, Nimble,
Twohart, Ba'ar, Flutterz,
Stars'_Pyre, Clarisa, Malkernen, and Alicia.
Twohart is the head Helpstaffer. Each Helpstaffer has
listed his, her, or it's area of expertise, and even if they
don't know how to solve your problem, they'll probably know
someone or someplace that does.
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Rown |
Morticon's
Bath |
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Morticon,
local wallaby and SpinDizzy evil doer at large, visited Centaur
square to survey the damage done to the statue of Chiron by
Mouser, local fur snake from the future. While he visited Ringo,
local Raccoonfolk and sometime mage attempted to defeat Morticon
with a dazzling display of magic equaled in brilliance only by
the technomages in Babylon 5 but only
minutely as effective.
Morticon wasn’t impressed with Ringo’s
display so Ringo did another magical thing and attempted to make
Morti fall on his face. This too failed and everyone began to
think that Morti was impervious to magic until Ringo produced a
little 20th century magic by pulling out a 9mm
pistol. Morticon then beat a path behind Rown, local Centaur (as
well as the most handsome, intelligent and most likely to
succeed), and SpinDizzy regular. Rown smelled something fishy
and checked behind him and sure enough Morticon was using him
for a shield. Thankfully Ringo put the pistol away but as
Morticon watched, Rown dumped a jar of fleas down Morti’s
pouch.
While Morticon scratched, Rown realized an
opportunity to do something that hasn’t happened in a very
long time in SpinDizzy's history, give Morticon a bath! Since a
tub had been installed below the oak tree brought into Centaur
square by Rick, local Centaur… You get the point. :-p, Rown
decided to make use of it and sweeten up SD by dumping one
odiferous wallaby headlong into the rose oil spiked bath. Rown
opened the doorway in the oak and Morti wasted no time doing a
half gainer into the tub. The automatic wash cycle kicked in and
in no time flat one stench producing and flea infested wallaby
was clean and aromatic.
The fragrant wallaby emerged from the bath
clean and almost likable. All the inhabitants of the square
marveled at how much better Morticon smelled until Ringo,
who’s raccoonfolk nose still couldn’t handle the smell of
even a clean wallaby, began making incantations again. Morticon
made some remarks about Ringo’s miming and a certain cooncat.
In mid incantation a firebolt held by Reiter, local Centaur and SpinDizzy
regular, made an
arc and scared Morti who hid behind Ringo, a fatal mistake for
his new found cleanliness.
Ringo,
who’s stomach had now come to resemble Mt. St. Helens, turned
instinctively and BLAAARRRRFFFFFed a huge wad into Morticon’s
pouch. The stench was far worse than even Morti’s natural
scent causing him to bolt immediately for the exit and the
nearest place to destench his pouch. He returned later and
suckered Ringo into a hug and whispers that he’ll never again
try to kill Ringo. Satisfied that everyone believed him, Morti
let go and yelled “April fools!” then left for parts
unknown. |
SED
Press Release |
Morticon
Gains Unauthorized Entry To SpinDizzy's Nerve Center! |
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Morticon,
local evil wallaby and leader of SED, announced that through a
slip of an exit, he managed to gain entry to room #0 (Kansas).
Room #0 is considered the most powerful area in all of Spindizzy
because of it's ability to create globals - and thus only Wizzes
are allowed in it. Morticon announced he shall be using this
newfound access to try and take over Spindizzy by holding it's
globals hostage, just as soon as he can figure out how to @chown
and modify them. Amalfi was not available for comment.
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Ringo J. Raccoon
Ph.D |
Raccoon Research! |
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Raccoons. Those wonderful little ring-tailed,
masked critters you see beating the heck out of your trash cans, and harassing your
pets on a regular basis. Seemingly so intelligent, one would never guess
that an entire society of specialized raccoons exists. A society, you
ask? Surely those cute little raccoons haven't any kind of known
society. They're just animals.
Generally speaking, "normal" everyday raccoons don't
exist outside of their basic social groups. What I'm speaking of are
"Raccoon-Folk".
Raccoon-Folk? What the heck are they? Some kind of weird cult?
Hardly.
Raccoon-Folk are a variation of the
standard Procyon lotor taxonomic family, sharing nearly all of the typical physical and
biological characteristics with normal, everyday raccoons, with some
striking differences. Raccoon-Folk were once originally thought to be a
myth of the Indians of the north woods. Small, furry people running
about causing trouble, and playing elaborate tricks on people. Many myths
and folktales of these native cultures revolve around
them. Very
little is known about these creatures, whom went by several names; The
Huron-Iroquois Indians called them the "Gahado-goka-gogosa", which
means Masked Demon Spirit. The Sioux "Weekah" which translates as
"Masked One", and "Weekah-tegalega", masked spirit whom uses magic.
These raccoon-folk described in their folk tales and myths were powerful magic
users, creating chaos and trouble when pitted against competing
humans, or intruders, while at other times being helpful towards tribes
with beneficial magic. Many of these cultures worshipped these
creatures as godlike spirits, beneficial to their agricultural or hunting
success, health, and power, something I will venture into in more detail
further along in this research.
These creatures were described as being
roughly human in shape, well rounded in proportion like a normal raccoon, often between
what would be considered four and five feet in overall height, with thickly
furred ringed tails proportional to the body size of the individual,
with fur
colors ranging in various shades from pitch black to sandy
brown, with a preponderance of gray pelage. These creatures walked generally
bipedally like a man;adjusting their gait to a quadropedal stance when
climbing or running over distances. It is also rumored by the native
peoples that these creatures possessed a complex native language differing
in local dialects, and existed in bands of five to fifteen individuals.
Early settlers to the North American continent also tell stories of
"monster raccoons", and various devils and demons resembling these
creatures,
particularly along the Northeastern Atlantic coastline, where
there was a particularly large forested region, and later along the
entire upper Midwest, and Pacific coastline.
I intend this research, and it's continual
installments to verify the existence of these creatures, and their significance,
through long-term study of their habits, society, and physical
characteristics. Being of raccoon-folk stock myself, I had no concept until
recently of any particular ancestry which would explain my own being.
Abandoned as a child, and without memory of my past, I was adopted at infancy
by a human family who found me and raised me first as a pet, and
then as a son when I continued to grow in size and intelligence,
speaking my first human words at an age comparative to my young human peers.
Becoming integrated into their household and everyday human culture and
society, I have always felt a strange longing, a feeling of not fitting
into the picture. Having known all along that I was significantly
different
physically from other children my age, I have since longed to
discover the keys to my own ancestry, having done my best to exist as a
raccoon in a human world of computers, automobiles, and fast food. I
hope that through this research I gain understanding into my own
existence, and perhaps locate others like myself.
Who or what am I? And where do I come from?
These are questions I hope to answer, for I am neither a human, nor a normal
raccoon, and I find myself at a loss to explain my own existence. I will take
the opportunity through this research to supply pictures of
myself, and
hopefully diagrams both sketched and otherwise to my work over
time.
Editor's note; Ringo has gathered
additional recourses concerning this research since this was
written. More information will be published concerning
Dr. Raccoon's research as it is received.
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Austin |
Spindizzy:
A Very Huggy, Licky Place |
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A recent survey into which hug-type globals are used most
often on Spindizzy had its first set of results released
today. The most common global, used 2,325 times during
the course of the survey, was 'hug.' The next most
common, used 1,059 times, was 'lick,' and 'snug,' used 587
times.
Rarely used globals included 'annoy', 'ferret,' 'noogie,'
'plush,' and 'velcro,' each used one time apiece.
Completely unused were fine global products such as 'confuse,'
'devilbunny,' 'excite,' 'tag,' and 'uudecode.'
From the farglobals, studied at the same time, the most
commonly used one is 'farhug,' used 516 times. Next most
common are 'farslurp,' used 461 times, and 'farsnug,' used 245
times.
'farraccoon,' the original farglobal, was used only 26 times
during the course of the survey.
Rarely used farglobals include 'farnear,' 'faroverdo,' 'farxylophone,
and 'farvelcro,' each used only once. Completely usused
during the survey were 'faralloy,' 'farchocolatecoat,' 'farconfuse,'
'farnoogie,' and 'farshrink.'
Personal globals -- actions attached to an individual and
@linked to the program $sq-action.muf -- are not represented
in this tally.
The ten most commonly used globals were: |
The ten most commonly used farglobals
were: |
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Uses: |
FarGlobal
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Uses |
hug
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2325 |
Farhug
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516 |
lick
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1059
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farslurp |
461 |
snug
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587
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farsnug |
245 |
fuzzle
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325
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farfuzzle
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73 |
kiss
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307
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farfluff
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63 |
greet
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275
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farfursuitify
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32 |
slurp
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226
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farfeed
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31 |
nuzzle
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189
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fargnar
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30 |
fluff
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182
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farraccoon
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26 |
pounce
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162
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farsnuggle |
23 |
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The
commonly used globals which were not common farglobals
saw this usage: |
And
the commonly used farglobals which were not common
globals saw this usage: |
Global
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Used As Farglobal |
Farglobal
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Used As Global |
lick
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17
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fursuitify
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1 |
kiss
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21
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feed
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33
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greet
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1 |
gnar
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Not a global
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nuzzle
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15
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raccoon
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12
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pounce |
19
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snuggle
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134
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Argon |
Weekly
Survey |
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Argon
asked in this week's survey, "I'm doing a survey to be
published in @Action News. The question is, 'How many
evil Wallabies does it take to screw in a light bulb?'
Leslie
giggles! "Into what?" |
Morticon
says, "None. The bulb is a long lasting SED Brand
version. It operates much like a radio transmitter, only
the wavelength is set to visible light. Thus, it runs
forever." |
Rown
says, "Two. One to attempt the change and the other
to carry off the first when the attempt backfires.
:-p" |
Drake
says, "A riddle... ah. Two, Argon. One holds the bulb
and the other threatens it incoherently and inconsistently
for 45 minutes until it changes. :D" |
Malkernen
says, "Well Argon, I would have to say hopefully
none. Cause if it takes any, that means they are
around!" |
Nikon
says softly, "The world will never know Argon." |
Cye says,
"They know how to change light bulbs?" |
Austin
says, "They'd only need the one, if they could resist
trying to change it into a monster." |
Arkitah
says quietly, "One to devise an excessively elaborate
evil scheme, one to hire evil minions to pull it off, and
a third to realize that it did not need to be changed in
the first place." |
Gina_Doberman
says, "2. One to screw it in, and one to steal it and
take it away for experimentation!" |
Arkitah
says quietly, "Hey Mr. Evil Wallaby! How many licks
does it take to get to the center of a tootsie pop?" |
Gilead
ponders. "I think the answer was "One, to yell
at his minions to do it." |
Convergence
says, "Is there such a thing as an Evil Wallaby?" |
Guest1
says, "Depends. How tall are the wallabies, and do
they have a ladder? :>" |
Kilroy
always thought that evil people preferred the dark so they
could do their evil without interruption |
Mouser
hisses, "Just one, but you should see the utility
bill for the laboratory..." |
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Frogar |
The
Doze Garden
We interrupt your usual Doze
Garden to bring you a Spindizzy Premier Feature!
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What happens next? That's up to you!
This is an ongoing interactive comic
project much like an interactive story project. Each person
takes turns drawing another episode! If you are artistically
inclined, or just feel inspired to draw a page for us, please
contact the artist of today's strip at willymorganthere@hotmail.com
in order to set an order for things. Just remember to keep the
story relatively PG-13, and you'll be fine. All applicants
will have the opportunity to draw an episode (i.e., if you can
only draw stick figures you're still in for the running!
Quality? What's that? :) ) though if an episode is considered
too suggestive or too violent it will be turned down.
Just thought we'd make the rules clear
before we get started! Have fun!
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@Action
News Info |
Guidelines and
Procedures for Submitting Articles |
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Submitting a story
or artwork for @Action News is easy! Just send it to newspaper@spindizzy.org,
or qmail or page Argon about it.
Most any type of story or article will be accepted.
Generally, we'd prefer things that aren't out and out lies or
flames about other folks, and have a basis in the reality of
SpinDizzy. Things that occur in public areas are fair
game. The things reported don't have to have actually
happened, (Any more than anything that happens here does.) but
make sure you don't overstep the social boundaries and rules of
interaction that we have. These are pretty broad
guidelines, but we expect good sense to apply.
Thanks!
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